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Showing posts from October, 2018

6) Unit 1 Task 1 & 2

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6 Unit 1 Task 1 Pre-production is a process of planning all the part elements involved in a film, play and other performances so everything will be organized and there won't be too much fixing needed later on or during the project. There are three stages in production: pre-production, production, and post-production - pre-production ends when the planning is finished and it moves on to the real production. 2D Sidescroller game is a video game where the player looks at it from a side-view camera angle and is mostly allowed to move to the right and left.  This is an easy way to create a cheap game which can be fun as well as popular, an easy example could be "Mario". Type of production: (e.g. film, television, video, radio, audio, interactive media, web, computer game, print, photo-imaging) There are many various product types. Depending on the chosen type, the requirements will be different for each, that's why it's important to understand those diffe

5) Unit 78 Task 1

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5. Unit 78: Task 1  Digital Graphic For Computer Games Artistic styles used in computer games: Photorealism is a type of art that includes painting, drawing and other graphic media, where the artist studies the photograph and then tries to convert it into an as realistic an image as possible using another media. Depending on a budget, the game's photorealism can either be in a great "Triple-A Game" like state or in any other better or worse state. For example, "Assassin Screed" is a very popular, well made, photorealistic games with a great plot, however, it took a lot of money to create it. Cel-shading is a type of a *non-photorealistic rendering which is used to convert 3D computer designs into looking more flat-like by adding less color for shadowing instead of using the gradient shadowing. This is also often used to create a more cartoon or comic like looks and/or add a paper-like texture to an object. An example of a ca