5) Unit 78 Task 1
5. Unit 78: Task 1 Digital Graphic For Computer Games Artistic styles used in computer games: Photorealism is a type of art that includes painting, drawing and other graphic media, where the artist studies the photograph and then tries to convert it into an as realistic an image as possible using another media. Depending on a budget, the game's photorealism can either be in a great "Triple-A Game" like state or in any other better or worse state. For example, "Assassin Screed" is a very popular, well made, photorealistic games with a great plot, however, it took a lot of money to create it. Cel-shading is a type of a *non-photorealistic rendering which is used to convert 3D computer designs into looking more flat-like by adding less color for shadowing instead of using the gradient shadowing. This is also often used to create a more cartoon or comic like looks and/or add a paper-like texture to an object. An example of a ca...